NAME Phoenix (Phee)
AGE
3.259
SPECIES Seraphim GENDER Female

TEAM
Ode to Joy
SPONSOR
Faery of the Wine-Dark Sea
APPEARANCE
HERE (KEEP IT CONCISE WITH THINGS CHARACTERS WOULD NOTICE UPON FIRST GLANCE; LINK TO A COMMENT/PAGE WITH MORE INFO AS NEEDED)
BIO
HERE (KEEP IT CONCISE; IT'S ONLY MEANT TO BE A BRIEF DESCRIPTION OF YOUR CHARACTER AS INTERPRETED BY THE STAR FROM YOUR DREAM. ONLY REAL RULE IS TO NOT BE OUTLANDISHLY INCORRECT OR INACCURATE WITH THESE.)
 
 
 
 
 
 
PLAYER Michi
PLURK [plurk.com profile] cloudatlas
DISCORD michiichi#0980

DNW

FIGHTING Y
INJURY Y
KILLING Y
ROMANCE Y
SEX Y
- HUGGING
yes
- KISSING
yes (won't promise your safety though)
- INJURY
yes
- KILLING
let's talk

- BACKTAGGING

yes
- FOURTH-WALLING
ask please
- THREAD HOPPING
yes

▸ hmd

Jul. 3rd, 2019 10:32 pm
For whatever the need calls for it's the ~How's My Driving~ segment! Whether it's character, thread or writing related, it's all welcome here. Or anything else really. Who needs rules.
⌈ PLAYER SECTION ⌉

Player: Michi
Contact: [plurk.com profile] cloudatlas / michiichi#0980
Age: 29
Current Characters: N/A


⌈ CHARACTER SECTION ⌉

Character: Edna (Hephsin Yulind)
Age: 1,000~2,000 years or so, give or take
Canon: Tales of Zestiria
Canon Point: Post-Game

Background: Edna | Zestiria

To elaborate on Edna's early history; she was raised by and had lived with her brother all of her life atop the mountain where Sorey and his friends first met her. Because of the location and their Seraphim background, the two were isolated from humans as well as many other Seraphim. Being invisible to most all humans, as humans lost their faith, Edna and her brother Eizen also lost faith in humans. And when she was old enough, Eizen left her on that mountain to join Aifreed's pirates; something that filled her with bitterness and loneliness. Despite the fact that his presence brought bad luck and danger, she'd wanted nothing more than to be able to live by his side. She didn't have anywhere else to go and instead lived sadly on that mountain, with only his letters and gifts to tell her what or how he was doing. However, in time Edna's brother ultimately became a corrupted being-- losing his sense of self and becoming a terrible, fearsome dragon. It turned their mountain into a place few traveled and many gossiped about. And yet even though he became unreachable-- even though he'd abandoned her for so many years-- Edna wouldn't leave him or that accursed mountain.

She continued to live on the mountain, although she was at risk as much as anyone else. At first she'd hoped he could be saved, but in time she lost that hope. Part of her blamed humanity for her brother's change-- and part of her blamed herself for being unable to save him. Even so, she held on to her strength until the day that Sorey and his group climbed the mountain looking for her assistance in fighting the Lord of Calamity-- the human spreading chaos and malevolence all across their world. Sorey insisted that they could look for a way to save her brother and she became a part of their team. Not just because of her brother, but also because part of her wanted to go. Malevolence was what ruined her brother, she'd stop the Lord of Calamity at any cost.

Edna is with the party for the better part of the game; the third of the five Seraphim to work with their party. She builds them a bridge to enter Marlind before Alisha leaves their group and remains until the very end.

Personality: At first glance, Edna allows herself to come off as apathetic and harsh. Years of solitude played a big part in her social awkwardness. For a very longtime the only real companion she had was her brother - and when he turned into a dragon she was essentially left alone. Naturally she was very lonely and even resented her brother a little for leaving her that way. But she also displays great bravery and loyalty - not caring about the grave danger she's in while she remains near her corrupted brother, choosing to remain on the mountain with him despite the fact that he could have easily killed her and would have in that state. Naturally she was stubborn - fighting Sorey's group's attempts to have her join their party despite the fact that deep down there was a part of her that wanted to go... to not be alone anymore. But she was battling her own feelings of love and responsibility for her brother. No matter what he'd done, she didn't want to leave him alone, even though she had felt certain there was no way to save him. Or at the very least for all she had searched for many years, she'd never found any.

When she concedes, she makes it clear that her reasons for doing so are not noble ones pertaining to the state of the world or the Lord of Calamity. Edna, who had built up dislike and distrust towards humanity - who lost their faith in the Seraphim, corrupted the world and created the Lord of Calamity, and in her mind were responsible for her brother's corruption in that manner as well, saw something different in Sorry and his companion Alisha. They had traits and goals and outlooks worthy of respect, perhaps. Naturally she didn't know what to make of the strange group at first but she's immediately curious. On top of that the Shepherd takes a personal interest in her brother's condition and offers to help her look for a way to save him, saying that maybe now... maybe with all of them working together they can find something that she missed. Whether it's true or not, he gave her hope. He proved that he was indeed different from most humans.

This is where Edna's growth begins. Seeing the world with Sorey and his group is an experience unlike any she'd had in her long life. Her brother had always protected her, leaving her behind when he went out on his journeys. This time however, she was able to spread her wings. She was a valued and necessary part of their team. They needed her. And that felt good. She never sheds her apathetic tone or direct manner of speaking. She doesn't make a habit of outwardly expressing the changing feelings going on inside of her. Edna plays it cool. The Earth Seraph makes it look like she's keeping a certain amount of distance between herself and the people and situations around her ninety percent of the time, while at the same time displaying a troll-like playful nature and earning herself the impression of being the type of person whom you shouldn't take the things they say at face value, as Zaveid is happy to point out.

And it's true. She greatly enjoys teasing certain members of the group - primarily Mikleo, Alisha and Rose or more specifically the types who will either be riled up by it or who are too gullible for their own good and fall for her tricks. Her brand of teasing includes everything from clever nicknames to made-up dances or disgusting methods of meal preparation to the very literal poking and prodding of others with her umbrella. She has a lot of methods but truthfully it's just one of the ways she interacts with the people she really likes. It says that she finds them interesting.

But in battle she's all about winning and although she has some witty one liners ready at all times, she's all about being prepared and protecting her allies. She has no intentions of letting her friends be hurt or being the reason a monster catches them off guard. Travelling with them meant seeing the best and the worst of humanity, but seeing how her friends Sorry, Alisha and Rose coped with the bad and responded with goodness, she found her own confidence in humanity. They were still stupid and weak and there would always be ugly humans - but she was also able to see the part of humanity that was worth protecting.

The fact that she spent so much time alone developed strong senses of independence and maturity in her. She dislikes being treated like a child, even when it was her brother who did it. Especially because her brother treated her that way she wanted to be and be seen as a strong, self-sufficient and grown up woman. It's not in her nature to easily or seriously go looking for help from others if she can manage on her own, however she has learned to rely on friends and allies when she truly needs it. But that comes with faith and trust - things that need to be earned with her, even if that's not as difficult a task as it once was. But on the flip-side the same early maturity and independence she developed also left her with a bit of selfishness buried inside of her.

Although she has a bit of a tsundere approach to relationships, Edna does get deeply attached to those she comes to know and trust over time. All fooling aside, she wants to be liked and trusted in return. She doesn't want to worry them over her but at the same time she is willing to sacrifice her delicate body blasting boulders out of the way. That's why she asks to keep her pains secret from people like Sorey who would be upset - because she cares about their feelings.

Abilities: Edna is a Seraph-- a being that is spiritual in nature and are invisible to most humans. Humans typically lack something they call "resonance". But a lot more people used to be able to-- what happened was people stopped believing. And the less they believed the less they became capable of connecting with them.

The abilities that come with her being an Earth Seraph are supernatural strength-- her contribution to the group when they're exploring the map is her ability to crush boulders that are standing in the party's way with her bare hands.

Her special abilities in battle are called Seraphic Artes and are best described as geokinesis-- manipulating rock, dirt, and sand in her attacks. This means she can hurl rocks at enemies, create fissures in the earth or create sandstorms or earthquakes. She also uses this outside of battle to create a foundation for builders to work on a bridge; lifting rock and earth from the bottom of the river to give them a place to start from and speed up the repair process. However, she is also capable of combining other elements with Earth in order to create different effects. She is also able to combine Water and Earth to create snow-like powders and shoot projectiles made of ice or Wind and Earth to create voids and gravitational fields.

Aside from her Seraphic Artes, Edna also is capable of fighting with a "normal" weapon as well. For Seraphim, it is most effective for them to use a weapon who's element aligns with their weakness. So for her, that's water-- which is why her weapon is an umbrella. She jabs, stabs and beats her enemies down with it. She also opens it with a flourish to defend herself with style. Despite it seeming impractical; she'd very crafty with it. And while it's not the strongest physical weapon, her strength helps turn it into a formidable one. But her Seraphic Artes and casting abilities are still far superior.

Alignment: Peromei, under which both despair and hope fall. While Elios' love and hate and even Piphron's trust and distrust also touch upon serious areas for Edna, ultimately the biggest of her trials and her central storyline fall to despair and hope-- the hope of finding a way to save her brother that tore her from the mountain she had glued herself to and in the end, the despair that brought her to that very mountain where she helped kill him with her own hands. She battles with hopelessness in various ways and yet while acting like she doesn't; clings to a hope that she knows is nearly pointless, but means so much to her that she can't bring herself to let go.

Other: None.


⌈ SAMPLE SECTION ⌉


General Sample:

She doesn't know how she got roped into this disaster, yet here she is; amongst a stage full of nerds fussing over a whole bunch of this or that she doesn't quite understand. A lot of it, she presumes, are foolish human things. It all seems to be for show, but it looks pretty pointless if you ask her.

"What are you looking at?"

The director steers her to a room full of what he calls "props". What it looks like is a bunch of clothes and other useless junk.

"...and what am I supposed to do with this?"

Hats. Hats is the answer she gets. That she looks like she'd be good at making them, surely. Whether or not that's supposed to be some kind of back-handed compliment or an insult-- well really it doesn't matter.

"Five billion gald."

It seems that she managed to confuse Mr. Ebber in turn now.

"That's my price. Take it or leave it." Then she grins a mere two seconds later, almost in a scary fashion. "Or were you looking for someone who'd throw together any old thing?"

Regardless of the fact that there's absolutely not one single thing she knows about making hats, it's too good to pass up. And she was right. High-strung mess that he is, she's pushed just the right buttons to get to him. He fusses that he'll gladly pay the proper rate in Theasthai's currency.

"I knew you were a smart man. You've got yourself a deal."

Emotion Sample:

They say emotions can do things here. Well-- it's time to put that to the test. To see if "emotions" can make her at least a half decent hat. Was that how it even worked? Who knows. But it can't hurt to at least give it a try.

She's not all that emotional. At least, she tries not to be. But there are times for exceptions. But... what sort of emotion would you use to try and get a hat? Confidence? Sure.

Now that she has the materials, perhaps if she just tries to put it together with a bit of confidence... she can... see what happens. In her tiny hands, she picks up some of the black fabric and a needle. "So if it's supposed to look like this then... you should... ouch." She pushes the needle too hard and it goes right through, pricking her.

"...this is pointless."

The confidence may not have worked, but her normal apathy begins taking it's toll on the fabric in her hand; sucking the color out of the cloth and creating a strange fade to gray where she was touching it. Edna blinks at the strange new pattern and sighs.

"Guess it works. Not what I had in mind though. Oh well. Better be careful then."

Interesting. She'll have to be careful if emotions can do just anything like that. But this is about all that she's willing to take of this craziness for one day. "Hey. You. Over here." The poor fool passing by the room is beckoned inside and putting on her sweetest of acts-- "Can you watch over these supplies for me? I'll just be a minute. Pretty please?" As soon as she's won him over with the cute act, she steps out... and locks him in, in her place. It's fine. That guy would be back soon to check on his fantastic new hats. She just wouldn't want to be here to listen to what came after he saw her work (or lack thereof). So! Time to go.

Questions:

Hello! Michi here. If you want to get a hold of me for plotting, psls-- whatever-- here are some ways that you can do that. Whatever reason you're here, don't be a stranger.
plurk michiichi#0980 DW credit


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